well-goknown/vendor/github.com/klauspost/compress/flate/level5.go

709 lines
18 KiB
Go

package flate
import "fmt"
type fastEncL5 struct {
fastGen
table [tableSize]tableEntry
bTable [tableSize]tableEntryPrev
}
func (e *fastEncL5) Encode(dst *tokens, src []byte) {
const (
inputMargin = 12 - 1
minNonLiteralBlockSize = 1 + 1 + inputMargin
hashShortBytes = 4
)
if debugDeflate && e.cur < 0 {
panic(fmt.Sprint("e.cur < 0: ", e.cur))
}
// Protect against e.cur wraparound.
for e.cur >= bufferReset {
if len(e.hist) == 0 {
for i := range e.table[:] {
e.table[i] = tableEntry{}
}
for i := range e.bTable[:] {
e.bTable[i] = tableEntryPrev{}
}
e.cur = maxMatchOffset
break
}
// Shift down everything in the table that isn't already too far away.
minOff := e.cur + int32(len(e.hist)) - maxMatchOffset
for i := range e.table[:] {
v := e.table[i].offset
if v <= minOff {
v = 0
} else {
v = v - e.cur + maxMatchOffset
}
e.table[i].offset = v
}
for i := range e.bTable[:] {
v := e.bTable[i]
if v.Cur.offset <= minOff {
v.Cur.offset = 0
v.Prev.offset = 0
} else {
v.Cur.offset = v.Cur.offset - e.cur + maxMatchOffset
if v.Prev.offset <= minOff {
v.Prev.offset = 0
} else {
v.Prev.offset = v.Prev.offset - e.cur + maxMatchOffset
}
}
e.bTable[i] = v
}
e.cur = maxMatchOffset
}
s := e.addBlock(src)
// This check isn't in the Snappy implementation, but there, the caller
// instead of the callee handles this case.
if len(src) < minNonLiteralBlockSize {
// We do not fill the token table.
// This will be picked up by caller.
dst.n = uint16(len(src))
return
}
// Override src
src = e.hist
nextEmit := s
// sLimit is when to stop looking for offset/length copies. The inputMargin
// lets us use a fast path for emitLiteral in the main loop, while we are
// looking for copies.
sLimit := int32(len(src) - inputMargin)
// nextEmit is where in src the next emitLiteral should start from.
cv := load6432(src, s)
for {
const skipLog = 6
const doEvery = 1
nextS := s
var l int32
var t int32
for {
nextHashS := hashLen(cv, tableBits, hashShortBytes)
nextHashL := hash7(cv, tableBits)
s = nextS
nextS = s + doEvery + (s-nextEmit)>>skipLog
if nextS > sLimit {
goto emitRemainder
}
// Fetch a short+long candidate
sCandidate := e.table[nextHashS]
lCandidate := e.bTable[nextHashL]
next := load6432(src, nextS)
entry := tableEntry{offset: s + e.cur}
e.table[nextHashS] = entry
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = entry, eLong.Cur
nextHashS = hashLen(next, tableBits, hashShortBytes)
nextHashL = hash7(next, tableBits)
t = lCandidate.Cur.offset - e.cur
if s-t < maxMatchOffset {
if uint32(cv) == load3232(src, lCandidate.Cur.offset-e.cur) {
// Store the next match
e.table[nextHashS] = tableEntry{offset: nextS + e.cur}
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: nextS + e.cur}, eLong.Cur
t2 := lCandidate.Prev.offset - e.cur
if s-t2 < maxMatchOffset && uint32(cv) == load3232(src, lCandidate.Prev.offset-e.cur) {
l = e.matchlen(s+4, t+4, src) + 4
ml1 := e.matchlen(s+4, t2+4, src) + 4
if ml1 > l {
t = t2
l = ml1
break
}
}
break
}
t = lCandidate.Prev.offset - e.cur
if s-t < maxMatchOffset && uint32(cv) == load3232(src, lCandidate.Prev.offset-e.cur) {
// Store the next match
e.table[nextHashS] = tableEntry{offset: nextS + e.cur}
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: nextS + e.cur}, eLong.Cur
break
}
}
t = sCandidate.offset - e.cur
if s-t < maxMatchOffset && uint32(cv) == load3232(src, sCandidate.offset-e.cur) {
// Found a 4 match...
l = e.matchlen(s+4, t+4, src) + 4
lCandidate = e.bTable[nextHashL]
// Store the next match
e.table[nextHashS] = tableEntry{offset: nextS + e.cur}
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: nextS + e.cur}, eLong.Cur
// If the next long is a candidate, use that...
t2 := lCandidate.Cur.offset - e.cur
if nextS-t2 < maxMatchOffset {
if load3232(src, lCandidate.Cur.offset-e.cur) == uint32(next) {
ml := e.matchlen(nextS+4, t2+4, src) + 4
if ml > l {
t = t2
s = nextS
l = ml
break
}
}
// If the previous long is a candidate, use that...
t2 = lCandidate.Prev.offset - e.cur
if nextS-t2 < maxMatchOffset && load3232(src, lCandidate.Prev.offset-e.cur) == uint32(next) {
ml := e.matchlen(nextS+4, t2+4, src) + 4
if ml > l {
t = t2
s = nextS
l = ml
break
}
}
}
break
}
cv = next
}
// A 4-byte match has been found. We'll later see if more than 4 bytes
// match. But, prior to the match, src[nextEmit:s] are unmatched. Emit
// them as literal bytes.
if l == 0 {
// Extend the 4-byte match as long as possible.
l = e.matchlenLong(s+4, t+4, src) + 4
} else if l == maxMatchLength {
l += e.matchlenLong(s+l, t+l, src)
}
// Try to locate a better match by checking the end of best match...
if sAt := s + l; l < 30 && sAt < sLimit {
// Allow some bytes at the beginning to mismatch.
// Sweet spot is 2/3 bytes depending on input.
// 3 is only a little better when it is but sometimes a lot worse.
// The skipped bytes are tested in Extend backwards,
// and still picked up as part of the match if they do.
const skipBeginning = 2
eLong := e.bTable[hash7(load6432(src, sAt), tableBits)].Cur.offset
t2 := eLong - e.cur - l + skipBeginning
s2 := s + skipBeginning
off := s2 - t2
if t2 >= 0 && off < maxMatchOffset && off > 0 {
if l2 := e.matchlenLong(s2, t2, src); l2 > l {
t = t2
l = l2
s = s2
}
}
}
// Extend backwards
for t > 0 && s > nextEmit && src[t-1] == src[s-1] {
s--
t--
l++
}
if nextEmit < s {
if false {
emitLiteral(dst, src[nextEmit:s])
} else {
for _, v := range src[nextEmit:s] {
dst.tokens[dst.n] = token(v)
dst.litHist[v]++
dst.n++
}
}
}
if debugDeflate {
if t >= s {
panic(fmt.Sprintln("s-t", s, t))
}
if (s - t) > maxMatchOffset {
panic(fmt.Sprintln("mmo", s-t))
}
if l < baseMatchLength {
panic("bml")
}
}
dst.AddMatchLong(l, uint32(s-t-baseMatchOffset))
s += l
nextEmit = s
if nextS >= s {
s = nextS + 1
}
if s >= sLimit {
goto emitRemainder
}
// Store every 3rd hash in-between.
if true {
const hashEvery = 3
i := s - l + 1
if i < s-1 {
cv := load6432(src, i)
t := tableEntry{offset: i + e.cur}
e.table[hashLen(cv, tableBits, hashShortBytes)] = t
eLong := &e.bTable[hash7(cv, tableBits)]
eLong.Cur, eLong.Prev = t, eLong.Cur
// Do an long at i+1
cv >>= 8
t = tableEntry{offset: t.offset + 1}
eLong = &e.bTable[hash7(cv, tableBits)]
eLong.Cur, eLong.Prev = t, eLong.Cur
// We only have enough bits for a short entry at i+2
cv >>= 8
t = tableEntry{offset: t.offset + 1}
e.table[hashLen(cv, tableBits, hashShortBytes)] = t
// Skip one - otherwise we risk hitting 's'
i += 4
for ; i < s-1; i += hashEvery {
cv := load6432(src, i)
t := tableEntry{offset: i + e.cur}
t2 := tableEntry{offset: t.offset + 1}
eLong := &e.bTable[hash7(cv, tableBits)]
eLong.Cur, eLong.Prev = t, eLong.Cur
e.table[hashLen(cv>>8, tableBits, hashShortBytes)] = t2
}
}
}
// We could immediately start working at s now, but to improve
// compression we first update the hash table at s-1 and at s.
x := load6432(src, s-1)
o := e.cur + s - 1
prevHashS := hashLen(x, tableBits, hashShortBytes)
prevHashL := hash7(x, tableBits)
e.table[prevHashS] = tableEntry{offset: o}
eLong := &e.bTable[prevHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: o}, eLong.Cur
cv = x >> 8
}
emitRemainder:
if int(nextEmit) < len(src) {
// If nothing was added, don't encode literals.
if dst.n == 0 {
return
}
emitLiteral(dst, src[nextEmit:])
}
}
// fastEncL5Window is a level 5 encoder,
// but with a custom window size.
type fastEncL5Window struct {
hist []byte
cur int32
maxOffset int32
table [tableSize]tableEntry
bTable [tableSize]tableEntryPrev
}
func (e *fastEncL5Window) Encode(dst *tokens, src []byte) {
const (
inputMargin = 12 - 1
minNonLiteralBlockSize = 1 + 1 + inputMargin
hashShortBytes = 4
)
maxMatchOffset := e.maxOffset
if debugDeflate && e.cur < 0 {
panic(fmt.Sprint("e.cur < 0: ", e.cur))
}
// Protect against e.cur wraparound.
for e.cur >= bufferReset {
if len(e.hist) == 0 {
for i := range e.table[:] {
e.table[i] = tableEntry{}
}
for i := range e.bTable[:] {
e.bTable[i] = tableEntryPrev{}
}
e.cur = maxMatchOffset
break
}
// Shift down everything in the table that isn't already too far away.
minOff := e.cur + int32(len(e.hist)) - maxMatchOffset
for i := range e.table[:] {
v := e.table[i].offset
if v <= minOff {
v = 0
} else {
v = v - e.cur + maxMatchOffset
}
e.table[i].offset = v
}
for i := range e.bTable[:] {
v := e.bTable[i]
if v.Cur.offset <= minOff {
v.Cur.offset = 0
v.Prev.offset = 0
} else {
v.Cur.offset = v.Cur.offset - e.cur + maxMatchOffset
if v.Prev.offset <= minOff {
v.Prev.offset = 0
} else {
v.Prev.offset = v.Prev.offset - e.cur + maxMatchOffset
}
}
e.bTable[i] = v
}
e.cur = maxMatchOffset
}
s := e.addBlock(src)
// This check isn't in the Snappy implementation, but there, the caller
// instead of the callee handles this case.
if len(src) < minNonLiteralBlockSize {
// We do not fill the token table.
// This will be picked up by caller.
dst.n = uint16(len(src))
return
}
// Override src
src = e.hist
nextEmit := s
// sLimit is when to stop looking for offset/length copies. The inputMargin
// lets us use a fast path for emitLiteral in the main loop, while we are
// looking for copies.
sLimit := int32(len(src) - inputMargin)
// nextEmit is where in src the next emitLiteral should start from.
cv := load6432(src, s)
for {
const skipLog = 6
const doEvery = 1
nextS := s
var l int32
var t int32
for {
nextHashS := hashLen(cv, tableBits, hashShortBytes)
nextHashL := hash7(cv, tableBits)
s = nextS
nextS = s + doEvery + (s-nextEmit)>>skipLog
if nextS > sLimit {
goto emitRemainder
}
// Fetch a short+long candidate
sCandidate := e.table[nextHashS]
lCandidate := e.bTable[nextHashL]
next := load6432(src, nextS)
entry := tableEntry{offset: s + e.cur}
e.table[nextHashS] = entry
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = entry, eLong.Cur
nextHashS = hashLen(next, tableBits, hashShortBytes)
nextHashL = hash7(next, tableBits)
t = lCandidate.Cur.offset - e.cur
if s-t < maxMatchOffset {
if uint32(cv) == load3232(src, lCandidate.Cur.offset-e.cur) {
// Store the next match
e.table[nextHashS] = tableEntry{offset: nextS + e.cur}
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: nextS + e.cur}, eLong.Cur
t2 := lCandidate.Prev.offset - e.cur
if s-t2 < maxMatchOffset && uint32(cv) == load3232(src, lCandidate.Prev.offset-e.cur) {
l = e.matchlen(s+4, t+4, src) + 4
ml1 := e.matchlen(s+4, t2+4, src) + 4
if ml1 > l {
t = t2
l = ml1
break
}
}
break
}
t = lCandidate.Prev.offset - e.cur
if s-t < maxMatchOffset && uint32(cv) == load3232(src, lCandidate.Prev.offset-e.cur) {
// Store the next match
e.table[nextHashS] = tableEntry{offset: nextS + e.cur}
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: nextS + e.cur}, eLong.Cur
break
}
}
t = sCandidate.offset - e.cur
if s-t < maxMatchOffset && uint32(cv) == load3232(src, sCandidate.offset-e.cur) {
// Found a 4 match...
l = e.matchlen(s+4, t+4, src) + 4
lCandidate = e.bTable[nextHashL]
// Store the next match
e.table[nextHashS] = tableEntry{offset: nextS + e.cur}
eLong := &e.bTable[nextHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: nextS + e.cur}, eLong.Cur
// If the next long is a candidate, use that...
t2 := lCandidate.Cur.offset - e.cur
if nextS-t2 < maxMatchOffset {
if load3232(src, lCandidate.Cur.offset-e.cur) == uint32(next) {
ml := e.matchlen(nextS+4, t2+4, src) + 4
if ml > l {
t = t2
s = nextS
l = ml
break
}
}
// If the previous long is a candidate, use that...
t2 = lCandidate.Prev.offset - e.cur
if nextS-t2 < maxMatchOffset && load3232(src, lCandidate.Prev.offset-e.cur) == uint32(next) {
ml := e.matchlen(nextS+4, t2+4, src) + 4
if ml > l {
t = t2
s = nextS
l = ml
break
}
}
}
break
}
cv = next
}
// A 4-byte match has been found. We'll later see if more than 4 bytes
// match. But, prior to the match, src[nextEmit:s] are unmatched. Emit
// them as literal bytes.
if l == 0 {
// Extend the 4-byte match as long as possible.
l = e.matchlenLong(s+4, t+4, src) + 4
} else if l == maxMatchLength {
l += e.matchlenLong(s+l, t+l, src)
}
// Try to locate a better match by checking the end of best match...
if sAt := s + l; l < 30 && sAt < sLimit {
// Allow some bytes at the beginning to mismatch.
// Sweet spot is 2/3 bytes depending on input.
// 3 is only a little better when it is but sometimes a lot worse.
// The skipped bytes are tested in Extend backwards,
// and still picked up as part of the match if they do.
const skipBeginning = 2
eLong := e.bTable[hash7(load6432(src, sAt), tableBits)].Cur.offset
t2 := eLong - e.cur - l + skipBeginning
s2 := s + skipBeginning
off := s2 - t2
if t2 >= 0 && off < maxMatchOffset && off > 0 {
if l2 := e.matchlenLong(s2, t2, src); l2 > l {
t = t2
l = l2
s = s2
}
}
}
// Extend backwards
for t > 0 && s > nextEmit && src[t-1] == src[s-1] {
s--
t--
l++
}
if nextEmit < s {
if false {
emitLiteral(dst, src[nextEmit:s])
} else {
for _, v := range src[nextEmit:s] {
dst.tokens[dst.n] = token(v)
dst.litHist[v]++
dst.n++
}
}
}
if debugDeflate {
if t >= s {
panic(fmt.Sprintln("s-t", s, t))
}
if (s - t) > maxMatchOffset {
panic(fmt.Sprintln("mmo", s-t))
}
if l < baseMatchLength {
panic("bml")
}
}
dst.AddMatchLong(l, uint32(s-t-baseMatchOffset))
s += l
nextEmit = s
if nextS >= s {
s = nextS + 1
}
if s >= sLimit {
goto emitRemainder
}
// Store every 3rd hash in-between.
if true {
const hashEvery = 3
i := s - l + 1
if i < s-1 {
cv := load6432(src, i)
t := tableEntry{offset: i + e.cur}
e.table[hashLen(cv, tableBits, hashShortBytes)] = t
eLong := &e.bTable[hash7(cv, tableBits)]
eLong.Cur, eLong.Prev = t, eLong.Cur
// Do an long at i+1
cv >>= 8
t = tableEntry{offset: t.offset + 1}
eLong = &e.bTable[hash7(cv, tableBits)]
eLong.Cur, eLong.Prev = t, eLong.Cur
// We only have enough bits for a short entry at i+2
cv >>= 8
t = tableEntry{offset: t.offset + 1}
e.table[hashLen(cv, tableBits, hashShortBytes)] = t
// Skip one - otherwise we risk hitting 's'
i += 4
for ; i < s-1; i += hashEvery {
cv := load6432(src, i)
t := tableEntry{offset: i + e.cur}
t2 := tableEntry{offset: t.offset + 1}
eLong := &e.bTable[hash7(cv, tableBits)]
eLong.Cur, eLong.Prev = t, eLong.Cur
e.table[hashLen(cv>>8, tableBits, hashShortBytes)] = t2
}
}
}
// We could immediately start working at s now, but to improve
// compression we first update the hash table at s-1 and at s.
x := load6432(src, s-1)
o := e.cur + s - 1
prevHashS := hashLen(x, tableBits, hashShortBytes)
prevHashL := hash7(x, tableBits)
e.table[prevHashS] = tableEntry{offset: o}
eLong := &e.bTable[prevHashL]
eLong.Cur, eLong.Prev = tableEntry{offset: o}, eLong.Cur
cv = x >> 8
}
emitRemainder:
if int(nextEmit) < len(src) {
// If nothing was added, don't encode literals.
if dst.n == 0 {
return
}
emitLiteral(dst, src[nextEmit:])
}
}
// Reset the encoding table.
func (e *fastEncL5Window) Reset() {
// We keep the same allocs, since we are compressing the same block sizes.
if cap(e.hist) < allocHistory {
e.hist = make([]byte, 0, allocHistory)
}
// We offset current position so everything will be out of reach.
// If we are above the buffer reset it will be cleared anyway since len(hist) == 0.
if e.cur <= int32(bufferReset) {
e.cur += e.maxOffset + int32(len(e.hist))
}
e.hist = e.hist[:0]
}
func (e *fastEncL5Window) addBlock(src []byte) int32 {
// check if we have space already
maxMatchOffset := e.maxOffset
if len(e.hist)+len(src) > cap(e.hist) {
if cap(e.hist) == 0 {
e.hist = make([]byte, 0, allocHistory)
} else {
if cap(e.hist) < int(maxMatchOffset*2) {
panic("unexpected buffer size")
}
// Move down
offset := int32(len(e.hist)) - maxMatchOffset
copy(e.hist[0:maxMatchOffset], e.hist[offset:])
e.cur += offset
e.hist = e.hist[:maxMatchOffset]
}
}
s := int32(len(e.hist))
e.hist = append(e.hist, src...)
return s
}
// matchlen will return the match length between offsets and t in src.
// The maximum length returned is maxMatchLength - 4.
// It is assumed that s > t, that t >=0 and s < len(src).
func (e *fastEncL5Window) matchlen(s, t int32, src []byte) int32 {
if debugDecode {
if t >= s {
panic(fmt.Sprint("t >=s:", t, s))
}
if int(s) >= len(src) {
panic(fmt.Sprint("s >= len(src):", s, len(src)))
}
if t < 0 {
panic(fmt.Sprint("t < 0:", t))
}
if s-t > e.maxOffset {
panic(fmt.Sprint(s, "-", t, "(", s-t, ") > maxMatchLength (", maxMatchOffset, ")"))
}
}
s1 := int(s) + maxMatchLength - 4
if s1 > len(src) {
s1 = len(src)
}
// Extend the match to be as long as possible.
return int32(matchLen(src[s:s1], src[t:]))
}
// matchlenLong will return the match length between offsets and t in src.
// It is assumed that s > t, that t >=0 and s < len(src).
func (e *fastEncL5Window) matchlenLong(s, t int32, src []byte) int32 {
if debugDeflate {
if t >= s {
panic(fmt.Sprint("t >=s:", t, s))
}
if int(s) >= len(src) {
panic(fmt.Sprint("s >= len(src):", s, len(src)))
}
if t < 0 {
panic(fmt.Sprint("t < 0:", t))
}
if s-t > e.maxOffset {
panic(fmt.Sprint(s, "-", t, "(", s-t, ") > maxMatchLength (", maxMatchOffset, ")"))
}
}
// Extend the match to be as long as possible.
return int32(matchLen(src[s:], src[t:]))
}