186 lines
4.3 KiB
Go
186 lines
4.3 KiB
Go
package fasthttp
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import (
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"bytes"
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"fmt"
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"io"
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"sync"
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"github.com/klauspost/compress/zstd"
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"github.com/valyala/bytebufferpool"
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"github.com/valyala/fasthttp/stackless"
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)
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const (
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CompressZstdSpeedNotSet = iota
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CompressZstdBestSpeed
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CompressZstdDefault
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CompressZstdSpeedBetter
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CompressZstdBestCompression
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)
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var (
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zstdDecoderPool sync.Pool
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zstdEncoderPool sync.Pool
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realZstdWriterPoolMap = newCompressWriterPoolMap()
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stacklessZstdWriterPoolMap = newCompressWriterPoolMap()
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)
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func acquireZstdReader(r io.Reader) (*zstd.Decoder, error) {
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v := zstdDecoderPool.Get()
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if v == nil {
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return zstd.NewReader(r)
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}
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zr := v.(*zstd.Decoder)
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if err := zr.Reset(r); err != nil {
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return nil, err
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}
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return zr, nil
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}
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func releaseZstdReader(zr *zstd.Decoder) {
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zstdDecoderPool.Put(zr)
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}
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func acquireZstdWriter(w io.Writer, level int) (*zstd.Encoder, error) {
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v := zstdEncoderPool.Get()
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if v == nil {
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return zstd.NewWriter(w, zstd.WithEncoderLevel(zstd.EncoderLevel(level)))
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}
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zw := v.(*zstd.Encoder)
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zw.Reset(w)
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return zw, nil
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}
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func releaseZstdWriter(zw *zstd.Encoder) { //nolint:unused
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zw.Close()
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zstdEncoderPool.Put(zw)
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}
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func acquireStacklessZstdWriter(w io.Writer, compressLevel int) stackless.Writer {
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nLevel := normalizeZstdCompressLevel(compressLevel)
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p := stacklessZstdWriterPoolMap[nLevel]
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v := p.Get()
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if v == nil {
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return stackless.NewWriter(w, func(w io.Writer) stackless.Writer {
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return acquireRealZstdWriter(w, compressLevel)
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})
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}
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sw := v.(stackless.Writer)
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sw.Reset(w)
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return sw
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}
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func releaseStacklessZstdWriter(zf stackless.Writer, zstdDefault int) {
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zf.Close()
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nLevel := normalizeZstdCompressLevel(zstdDefault)
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p := stacklessZstdWriterPoolMap[nLevel]
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p.Put(zf)
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}
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func acquireRealZstdWriter(w io.Writer, level int) *zstd.Encoder {
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nLevel := normalizeZstdCompressLevel(level)
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p := realZstdWriterPoolMap[nLevel]
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v := p.Get()
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if v == nil {
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zw, err := acquireZstdWriter(w, level)
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if err != nil {
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panic(err)
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}
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return zw
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}
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zw := v.(*zstd.Encoder)
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zw.Reset(w)
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return zw
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}
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func releaseRealZstdWrter(zw *zstd.Encoder, level int) {
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zw.Close()
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nLevel := normalizeZstdCompressLevel(level)
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p := realZstdWriterPoolMap[nLevel]
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p.Put(zw)
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}
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func AppendZstdBytesLevel(dst, src []byte, level int) []byte {
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w := &byteSliceWriter{b: dst}
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WriteZstdLevel(w, src, level) //nolint:errcheck
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return w.b
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}
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func WriteZstdLevel(w io.Writer, p []byte, level int) (int, error) {
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level = normalizeZstdCompressLevel(level)
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switch w.(type) {
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case *byteSliceWriter,
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*bytes.Buffer,
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*bytebufferpool.ByteBuffer:
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ctx := &compressCtx{
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w: w,
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p: p,
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level: level,
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}
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stacklessWriteZstd(ctx)
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return len(p), nil
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default:
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zw := acquireStacklessZstdWriter(w, level)
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n, err := zw.Write(p)
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releaseStacklessZstdWriter(zw, level)
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return n, err
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}
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}
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var (
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stacklessWriteZstdOnce sync.Once
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stacklessWriteZstdFunc func(ctx any) bool
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)
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func stacklessWriteZstd(ctx any) {
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stacklessWriteZstdOnce.Do(func() {
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stacklessWriteZstdFunc = stackless.NewFunc(nonblockingWriteZstd)
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})
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stacklessWriteZstdFunc(ctx)
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}
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func nonblockingWriteZstd(ctxv any) {
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ctx := ctxv.(*compressCtx)
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zw := acquireRealZstdWriter(ctx.w, ctx.level)
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zw.Write(ctx.p) //nolint:errcheck
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releaseRealZstdWrter(zw, ctx.level)
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}
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// AppendZstdBytes appends zstd src to dst and returns the resulting dst.
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func AppendZstdBytes(dst, src []byte) []byte {
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return AppendZstdBytesLevel(dst, src, CompressZstdDefault)
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}
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// WriteUnzstd writes unzstd p to w and returns the number of uncompressed
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// bytes written to w.
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func WriteUnzstd(w io.Writer, p []byte) (int, error) {
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r := &byteSliceReader{b: p}
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zr, err := acquireZstdReader(r)
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if err != nil {
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return 0, err
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}
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n, err := copyZeroAlloc(w, zr)
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releaseZstdReader(zr)
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nn := int(n)
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if int64(nn) != n {
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return 0, fmt.Errorf("too much data unzstd: %d", n)
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}
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return nn, err
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}
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// AppendUnzstdBytes appends unzstd src to dst and returns the resulting dst.
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func AppendUnzstdBytes(dst, src []byte) ([]byte, error) {
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w := &byteSliceWriter{b: dst}
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_, err := WriteUnzstd(w, src)
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return w.b, err
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}
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// normalizes compression level into [0..7], so it could be used as an index
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// in *PoolMap.
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func normalizeZstdCompressLevel(level int) int {
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if level < CompressZstdSpeedNotSet || level > CompressZstdBestCompression {
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level = CompressZstdDefault
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}
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return level
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}
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